Up for Debate – What makes a good remake?

0
5e7cb15062a27.jpg

System Requirements

Low vs Ultra Screenshots

GPU Performance Chart

CPU List That Meet System Requirements

GPU List That Meet System Requirements

Comments

Warcraft 3: Reforged

PC Demand

#100+

Rate this game

User Rating
5.38 user review score. Average score out of 10, based on 78 review scores” style=”background: #dddd22″>
5.38

Ok

Not Ok

Optimisation
2.6 optimisation score. Average rating, based on 103 user ratings” style=”background: #e08833″>
2.6

We have now come so far in gaming advancements, from virtual pong to virtual reality, that we have suddenly come full circle and have started to remake the games we already made 20 years ago. Remakes are a thing now, a trend in popular culture and media, from movies to video games we are unable to escape the grasp of turning something that was already good into something good… again.

But as I sit at home, playing these remakes in my underwear, I at once start to ponder: what actually makes a good remake? I want to take two specific examples here: the Spyro Reignited Trilogy and the Resident Evil 2 Remake. The reason being is that I thoroughly enjoyed playing both of them recently (and the Resident Evil 3 Remake is right around the corner), even though they are ultimately very different from each other in the way they underwent the remaking process.

Spyro Reignited went the safe route: essentially it’s the exact same game but with updated textures, animations and voice work. There’s nothing fundamentally different from the original and the remake.

Resident Evil 2 went in almost the opposite direction: fundamentally changing most of the game’s mechanics, style and layout of the original whilst still keeping the very core of what made the original so damn good (and scary).

Spyro introduces wonderful animations that bring more personality into characters that we knew before. You’ll have the exact same gameplay experience as you did 20ish years ago, but a completely new emotional reaction.

Resident Evil 2 changed around the story slightly, reconstructing the pacing of the game, whilst also changing item locations, puzzles and enemy placements (and going so far as bringing a character that was originally reserved for the ‘B’ versions of each character’s story into the main game). Not only that but the entire style was completely overhauled from a bright, fixed-camera perspective, to an incredibly dark and foreboding atmosphere in a third-person view.

So both games tackle the process of creating a remake very differently, yet both are incredibly satisfying to play. How much of it is due to nostalgia? How much is due to genuine entertainment? And how much of it is due to the fact that I crave any form of escapism because the society around me bounds me into a bubble for which I cannot express my creative freedom and therefore would rather live my life in an alternate reality where I don’t have to ponder such existential questions that cripple my ability to enable any form of free will?

These are essential questions to the debate I think, as maybe the answer lies in a balance of nostalgia and genuine entertainment. How much I remember the game was fun to play versus how much the game is actually fun to play. And both the Spyro Reignited Trilogy and the Resident Evil 2 Remake tread that line differently.

Maybe we need to look at what makes a bad remake first in order to truly answer that…

Warcraft 3: Reforged is a good example of a bad remake, or at the very least, an interesting example. As it is probably well known by now that the recent remastering of the old RTS game was met with dismal reviews, and blanketed as an example for what not to do when remaking a game.

A lot of backlash comes from the clear downgrade from what they showed at Blizzcon: everyone was excited for the new and updated cinematics that quite honestly looked pretty damn good. I’ve never played the original Warcraft 3 nor any other Warcraft game for that matter, but I was pleasantly impressed by the detailed animations and shot composition. It would have been interesting to see the reaction if they were kept in the game at launch, and how much that would have affected the overall reaction to the finished product.

I am by no means a game developer. I love playing video games and writing about them on the internet. I could not be any less qualified to ultimately make a decision on the matter. But at the same time, as an audience we have a responsibility to express what we like and dislike. Do we want more remakes like the Spyro Reignited Trilogy? Or more like the Resident Evil 2 Remake? Because whatever the case, we definitely don’t want any like Warcraft 3: Reforged.

What’s your opinion on what makes a good remake? Do you agree with the balance of nostalgia and genuine entertainment? Or is there something else that makes for a good remake?

Leave a Reply

Your email address will not be published. Required fields are marked *